Variables That Will Affect the Success of the Touring Plans

How quickly you move from one ride to another; when and how many refreshment and restroom breaks you take; when, where, and how you eat meals; and your ability (or lack thereof) to find your way around will all have an impact on the success of the Touring Plans. Smaller groups almost always move faster than larger groups, and parties of adults generally can cover more ground than families with young children. Switching off, among other things, prohibits families with little ones from moving expeditiously among attractions. Plus, some children simply cannot conform to the "early to rise" conditions of the touring plans.

A mom from Nutley, New Jersey, writes:

[Although] the touring plans all advise getting to parks at opening, we just couldn't burn the candle at both ends. our kids (10, 7, and 4) would not go to sleep early and couldn't be up at dawn and still stay relatively sane. It worked well for us to let them sleep a little later, go out and bring breakfast back to the room while they slept, and still get a relatively early start by not spending time on eating breakfast out. We managed to avoid long lines with an early morning, and hitting popular attractions during parades, mealtimes, and late evenings.

And a family from Centerville, Ohio, says:

The toughest thing about your tour plans was getting the rest of the family to stay with them, at least to some degree. Getting them to pass by attractions in order to hit something across the park was no easy task (sometimes impossible).

A multigenerational family wonders how to know if you are on track or not, writing:

It seems like the touring plans were very time dependent, yet there were no specific times attached to the plan outside of the early morning. On more than one day, I often had to guess as to whether we were "on track." Having small children and a grandparent in our group, we couldn't move at a fast pace.

There is no objective measurement for being on track. Each family's or touring group's experience will differ to some degree. Regardless of whether your group is large or small, fast or slow, the sequence of attractions in the touring plans will allow you to enjoy the greatest number of attractions in the least possible time. Two quickly moving adults will probably take in more attractions in a specific time period than will a large group comprised of children, parents, and grandparents. However, given the characteristics of the respective groups, each will maximize their touring time and experience as many attractions as possible.

Finally, if you have young children in your party, be prepared for character encounters. The appearance of a Disney character is usually sufficient to stop a touring plan dead in its tracks. What's more, while some characters continue to stroll the parks, it is becoming more the rule to assemble characters in some specific venue (such as at Mickey's Toontown), where families must queue up for photos of and autographs from Mickey. Meeting characters, posing for photos, and collecting autographs can burn hours of touring time. If your kids are into character-autograph collecting, you will need to anticipate these interruptions to the touring plan and negotiate some understanding with your children about when you will follow the plan and when you will collect autographs. Our advice is to either go with the flow or alternatively set aside a certain morning or afternoon for photos and autographs. Be aware, however, that queues for autographs, especially in Mickey's Toontown at Disneyland Park, are every bit as long as the queues for major attractions. The only time-efficient way to collect autographs is to line up at the character-greeting areas first thing in the morning. Because this is also the best time to experience the more popular attractions, you may have some tough decisions to make.

While we realize that following the touring plans is not always easy, we nevertheless recommend continuous, expeditious touring until around noon. After that hour, breaks and diversions won't affect the plans significantly.

Some variables that can profoundly affect the touring plans are beyond your control. Chief among these is the manner and timing of bringing a particular ride to capacity. For example, Big Thunder Mountain Railroad, a roller coaster in Disneyland Park, has five trains. On a given morning it may begin operation with two of the five, then add the other three if and when they are needed. If the waiting line builds rapidly before operators decide to go to full capacity, you could have a long wait, even in early morning.

Another variable relates to the time you arrive for a show. Usually your wait will be the length of time from your arrival to the end of the presentation in progress. thus, if the Enchanted Tiki Room show is 15 minutes long and you arrive 1 minute after a show has begun, your wait for the next show will be 14 minutes. Conversely, if you arrive as the show is wrapping up, your wait will be only a minute or two.

What to Do If You Lose the Thread

Anything from a blister to a broken attraction can throw off a touring plan. If unforeseen events interrupt a plan:

  1. Skip one step on the plan for every 20 minutes of delay. If, for example, you lose your billfold and spend an hour finding it, skip three steps and pick up from there, or
  2. Forget the plan and organize the remainder of your day using the recommended attraction visitation times included in each attraction profile.

Flexibility

The attractions included in the touring plans are the most popular attractions as determined by more than 9,500 reader surveys. Even so, your favorite attractions might be different. Fortunately, the touring plans are flexible. If the touring plan calls for an attraction that you don't wish to experience, simply skip it and move on to the next attraction on the plan. Additionally, you can substitute similar attractions in the same area of the park. If the plan calls for riding Dumbo, for example, and you're not interested but would enjoy the Mad Tea Party (which is not on the plan), then substitute the Mad tea Party for Dumbo. As long as the substitution is a similar attraction (it won't work to substitute a show for a ride) and located pretty close to the attraction called for in the plan, you won't compromise the overall effectiveness of the touring plan.

A family of four from South Slocan, British Columbia, found they could easily tailor the touring plans to meet their needs:

We amended your touring plans by taking out the attractions we didn't want to do and just doing the remainder in order. It worked great, and by arriving before the parks opened, we got to see everything we wanted, with virtually no waits! The best advice by far was "get there early"!

Further, you can create your own touring plans here on this website.

Will the Plans Continue to Work Once the Secret Is Out?

Yes! First, all of the plans require that a patron be there when the theme parks open. Many Disneyland patrons simply refuse to get up early while on vacation. Second, less than 1% of any day's attendance has been exposed to the plans, too little to affect results. Last, most groups tailor the plans, skipping rides or shows according to personal taste.

How Frequently Are the Touring Plans Revised?

Because Disney is always adding new attractions and changing operations, we revise regularly throughout the year. Be prepared, however, for surprises. opening procedures and showtimes, for example, may change, and you never know when an attraction might break down.

Tour Groups from Hell

We have discovered that tour groups of up to 200 people sometimes use our plans. Unless your party is as large as that tour group, this development shouldn't alarm you. Because tour groups are big, they move slowly and have to stop periodically to collect stragglers. The tour guide also has to accommodate the unpredictability of five dozen or so bladders. In short, you should have no problem passing a group after the initial encounter.

Bouncing Around

Many readers object to crisscrossing a theme park, as our touring plans sometimes require. A woman from Decatur, georgia, said she "got dizzy from all the bouncing around" and that the "running back and forth reminded [her] of a scavenger hunt." We empathize, but here's the rub, park by park.

In Disneyland Park, the most popular attractions are positioned across the park from one another. This is no accident. It's good planning, a method of more equally distributing guests throughout the park. If you want to experience the most popular attractions in one day without long waits, you can arrive before the park fills and see those attractions first thing (which requires crisscrossing the park), or you can enjoy the main attractions on one side of the park first thing in the morning, then use Fastpass for the popular attractions on the other side. All other approaches will subject you to awesome waits at some attractions if you tour during busy times of the year.

The best way to minimize "bouncing around" at Disneyland Park is to use one of our two-day touring plans, which spread the more popular attractions over two mornings and work beautifully even when the park closes at 8 p.m. or earlier. Using Fastpass will absolutely decrease your waiting time but will increase bouncing around because you must first go to the attraction to obtain your Fastpass and then backtrack later to the same attraction to use your pass.

Disney California Adventure is configured in a way that precludes an orderly approach to touring, or to a clockwise or counterclockwise rotation. Orderly touring is further frustrated by the limited guest capacity of the midway rides in the Paradise Pier district of the park. At DCA, therefore, you're stuck with "bouncing around," whether you use the touring plan or not, if you want to avoid horrendous waits.

We suggest that you follow the touring plans religiously, especially in the mornings, if you're visiting Disneyland during busy, more crowded times (see our Disneyland Crowd Calendar). The consequence of touring spontaneity in peak season is hours of otherwise avoidable standing in line. During quieter times of year, there's no need to be compulsive about following the plans.

Touring Plan Rejection

We have discovered that you can't implant a touring plan in certain personalities without rapid and often vehement rejection. Some folks just do not respond well to the regimentation. If you bump into this problem with someone in your party, it's best to roll with the punches, as did this couple:

The rest of the group was not receptive to the use of the touring plans. They all thought I was being a little too regimented about planning this vacation. Rather than argue, I left the touring plans behind as we ventured off for the parks. You can guess the outcome. We took our camcorder with us and when we returned home, watched the movies. About every 5 minutes there is a shot of us all gathered around a park map trying to decide what to do next.

Finally, as a Connecticut woman alleges, the touring plans are incompatible with some readers' bladders as well as their personalities:

I want to know if next year when you write those "day" schedules if you could schedule bathroom breaks in there too. You expect us to be at a certain ride at a certain time and with no stops in between. In one of the letters in your book a guy writes, "You expect everyone to be theme-park commandos." When I read that I thought, there is a man who really knows what a problem the schedules are if you are a laid-back, slow-moving, careful detail-noticer. What were you thinking when you made these schedules?

To read more about what these touring plans exactly are for, read the Touring Plans: What They Are page.